Combat

Combat is waged until the opponent gives up or is knocked unconscious. Killing is left to the player's discretion and doesn't change the story beyond dialogue and epilogue text changes [1].

Stats
Level: Max 20

HP: 10 (at level 1); 50 (at level 20)

Energy: used for magic and special attacks. Can be replenished with certain actions.

Attacks
Damage in triple digits requires the attack to be a "LimitbreakCritWithMaxedOutStatsAndGreatWeaponsAndArmor big deal".

A super meter for special attacks. Uses energy.

Allies can be summoned for a variety of different attacks, but these must be recharged at save points. Some attacks will cause comic panels of characters doing something to appear with a sound effect.
 * Reggie: Powerful sword attack

Moves
Magical energy used to deal blunt, blade, or pierce damage usually.

Tricks
Sometimes deal damage but usually cause status afflictions or mess up the battle system

Spells
Magic used to deal magical, hot, cold, zappy or wind damage or heal the party.

Elements
Cringe: also known as "shame" or revulsion", this source of magic draws on the cringe of the caster, or in most cases, the target to do a variety of things. They include accuracy loss, distraction, physical or psychological pain, illusions, or confusion that drives a foe to hurt themselves. This the the primary element harnessed by Crinja [2].

Rage [3 ]

Despair [3 ]

Fright [3 ]

Flirt [3 ]

Pity [3 ] This also includes cuteness, as the concept is derived from how vulnerable you perceive something as [5].

Cool [3 ]

Hierarchy of power

 * Minor
 * Advanced
 * Ultimate

List

 * Attack
 * Guard
 * One Two Punch
 * Double Strike
 * Triple Strike
 * Flee
 * Wait
 * Flame Thrower
 * Frost Thrower
 * Electro Thrower
 * Noxious Fumes
 * Advanced Darkness
 * Antimagic
 * Dizzying Lights
 * Song of Stupidity
 * Contagious Yawn
 * Mist of Tranquility
 * Paralyze Breath
 * Paralyze Stare
 * Body slam
 * Epid Shout
 * Vampire Bite
 * Meditate


 * Silence
 * Confuse
 * Sleep
 * Paralyze
 * Breath Weapon
 * Breath Armor
 * Divine Breath
 * Quick Move
 * Life Drain
 * Mana Drain
 * Spicy Ember
 * Spicy Flame
 * Spicy Embers
 * Spicy Flames
 * Minty Shard
 * Minty Crystal
 * Minty Shards
 * Minty Crystals
 * Static Spark
 * Static Bolt
 * Static Sparks
 * Static Bolts
 * Sponge Bath
 * Trash Toss
 * Trash Tornado
 * Zephyr
 * Dust Devil
 * Pun
 * Pun Barrage
 * Depression
 * Deep Depression
 * Star Fall
 * Star Shower


 * Spicy Weapon
 * Minty Weapon
 * Trashy Weapon


 * Power Strike
 * Sword Spin
 * Motivational Speech
 * Scatter Shot
 * Flurry Storm
 * Vicious Claws
 * Healing Meditation
 * Counter Stance
 * Magic Bullet
 * Eagle's Talons
 * Cover
 * Provoke
 * Guardian
 * Restrengthen
 * Spear of Might
 * Silent Edge
 * Dispel
 * Magic Barrier
 * Reinforce
 * Radiant Blade


 * Stinkbomb
 * Dumpster Dunk

Trivia
Spicy = Fire. Minty = Ice.

Rewards
Money and items are gained from combat, but EXP is only gotten through quests.

Trivia

 * Originally, the combat system was going to be based around flavors rather than emotion [4].