Trashlandia

Trashlandia is the colloquial term for both the world and the goddess and the two uses must be told apart via context [5].

Trashlandia the Goddess
The goddess is also known as The Orphan Goddess, Lady of the Lost, or in the case of those who either don't believe in her or dislike her, The Garbitch. Other names for the world include Purgamenterra or the Trash Planet [5]. The planet and the goddess are inextricably linked to the point where one could not exist without the other [27]. The Lady of the Lost was initially scared when the first Trashlandian became a beast, but she came to pity them, but can't force them to change [31]. Those who dislike Trashlandia generally do so because they believe she is responsible for them falling out of their world, for creating the beasts, or bringing trashlandians that eat up jobs and resources [32].

Common divine epithets used for Trashlandia are "Mother Trashlandia" when she is worshipped in the context of a benevolent mother who adopts the abandoned, "All-Merciful Trashlandia" when worshipped as a redeemer, and "Life-Giving Trashlandia" when worshipped as a nature deity who crafted an entire world for the trash of other worlds [33].

Due to due a high concentration of non-native inhabitants and their descendants, Trashlandia is able to wander, with The Lady of the Lost being able to direct the movement to a degree [24]. Power-wise, the Lady of the Lost is comparable to The God of Hyperdeath, but she would win in a fight because she has more experience using her powers [25].

Trashlandia the Planet
It was originally formed by a being who shares her name with the world, who desired to create a world for people and things abandoned so completely that they were shunted from their own worlds [2]. Time also does not flow at the same rate as the outside world, with the specific difference varying [29]. Prior to the first Trashlandians' appearance, the world was made livable for the by the Lady of the Lost as she originally just wanted a nice place for a child to live, with the terraforming happening later [34 ].

Everything related to Ask Frisk and Company's Void is also true for Trashlandia [4]. For more information on the Void, see here.

Trashlandia's Solar System
Trashlandia's solar system is similar in structure to Sol's system, containing an asteroid belt and several distant gas giants that prevent the planet from getting hit by large asteroids [19]. The planet itself has two moons, one of which orbits the other [20], and no rings [21]. It orbits a yellow sun [23]. Should Trashlandia run out of space, the Lady of the Lost would make other planets in the system inhabitable after it had reach a period of peace [36].

Means and Criteria for Transport
Discarded people, things, and dreams of hundreds of worlds migrate here, through a process that is still a mystery to the world's inhabitants [1 ]. There are literal rivers of discarded dreams here. The wilderness is incredibly dangerous, so exile can easily become a death sentence. As they were rejected by society, Nazis have appeared here, but the only ones the player can interact with have changed their ways. There is a side quest to fight a cult of them though.

The level of abandonment required for Trashlandia to pick a person up requires the victim to have their self esteem damaged to a point where they want to disappear and the one doing the abandonment to think of the victim so worthless as to be better off forgotten. They then float in the Void in a catatonic state until Trashlandia finds them [12]. While technically possible, the odds of a person who was abandoned and one of their rejected creations both being in Trashlandia at the same time are minimal [37].

Items or even disliked food that gets sent to Trashlandia often get mixed with dreams and as a result, they can have different properties than normal [15], though items such as nuclear weapons tend to get rejected by the Lady of the Lost [35].

Trash Eggs
When the person does appear in Trashlandia they appear in a Trash Egg, a large hollow structure that rises from the earth. The new trashlandian awakes from their catatonia shortly after the egg appears and break their way out of the egg, though some take some time to collect themselves before attempting this. The shell is brittle and thin enough to easily break [22]. Sometimes Trashlandia decides to give the new trashlandian a sort of "starting kit" in the form of things like food, water, or camping supplies, which seems to indicate that the Lady of the Lost seems to want everyone to have a fighting chance [14]. If multiple beings from a world are abandoned simultaneously, they tend to spawn in different trash eggs but close to each other [28].

When they appear, most of the memories of the new Trashlandian are foggy, but the feelings of rejection are usually the clearest. If a Trashlandian adapts to their new environment and overcomes these feelings, they remain normal, but if they are consumed by anger, resentment, or feelings of worthlessness, all of who they were were forgotten and they become a feral [3].

Trashlandia itself is alive and draws trash from other worlds into itself on its own whims. The exactly method of finding a person or thing generally involves the person or thing in question floating in the Void for some time before Trashlandia comes along like a boat searching for victims of a shipwreck [6]. First generation trashlandians don't come along at the same rate as they did in ancient times, but they still show up [12]. Those who first arrive suddenly know how to speak common trashlandian, often not even realizing that they are speaking a different language for some time. High Trashlandian is an ancient dialect that spawned common trashlandian, with a similar relationship between latin and spanish. Interestingly, regardless of dialect, all in Trashlandia are able to understand each other.

If a trashlandian's creator reclaims them after their arrival, the person will sometimes have very vivid dreams of being reclaimed by their creator, but remain in Trashlandia. These dreams are sent by Trashlandia if she feels it would be good for the person to know [10].

Whether or not an object is sent to Trashlandia is dependent of whether it is every found again, so not all lost objects go there [11]. Plastic is often attracted and is a common building material for many cities. That said, many buildings are simply constructed and repaired with whatever is around [7], the only exception being Treasureland, where gold and diamonds are used as building materials due to the area's wealth [8]. The Lady of the Lost has used sewage as fertilizer, created a plant made of plastic and created a fungus that breaks down plastic, but environmentally hazardous materials like asbestos are never taken [38].

Regions
All regions of Trashlandia use the shells of Trash Eggs as a currency called Shells [12]. Shells take the form of coins made from Trash Egg shells that were melted down and forged into currency. Prospectors, salvagers, and explorers often seek out Trash Egg shells to bring them back for profit, as finding enough can make for a very lucrative haul [16]. Trash Egg Shells are stronger when melted down into coins and ingots and are highly valued for their iridescent sheen and magical conductivity [22].

The grave of Sarah and Eddie is considered a holy site by some and a historic landmark by everyone else [30].

Boxton
Boxton is the city that acts as the player's home base and main sidequest hub. As progress in the game is made, the city will grow as development happens [18]. A skeletonfolk named Dr. Gee runs a free clinic that heals the player that runs on donations. Things may happen if you donate enough shells [26].

Oatmeal Plains
This area is known for its abundance of wild oats and contains both Upney, the hometown of Retaya and Grainclan, a group of cat warriors. Grainclan occasionally come into town to trade, but normally spend their time hunting and driving away monsters so travelers can stay safe [9].

Treasureland
Treasureland was originally founded by King Eadwulf Plutocanis, a first generation trashlandian, who desired to create place with a higher standard of living. As a result, Treasureland was a massive building project, involving the construction of aqueducts and hydroponic farms. There were some who believed in this and joined him in his efforts. However, Eadwulf was highly capitalistic, fully embodying the "pick yourself up by your bootstraps" ideal. While this didn't make him a bad person, it laid the groundwork for Treasureland's future as a city of the out-of-touch rich who survive by taking from surrounding their neighbors and vassal states. Eadwulf would be ashamed of the greed his descendants now display [13]. Eadwulf, along with all of Treasureland's royalty are entombed in the Royal Catacombs within the stone beneath the city [17].

Factions
There are factions that are plot central and there are others that are not. Many can be recruited in any order, but as you recruit factions, the remaining factions become harder to recruit. In the second phase of the game, the final three factions are interconnected.


 * Trash Queen
 * Treasure Kingdom
 * Trash Ninjas
 * Treasure Pirates
 * Spooky Goth Witches - they recently splintered off from the Nuns with Guns and take in children with magic and teach them how to use it. They value freedom to such a degree that they can forget safety. The majority of their numbers are women, but will accept men as well.
 * Gun Nuns
 * Cowboys
 * Death Metal Robots - have a boss trio based around Baby Metal named "Uncanny Valley". They do not show vulnerability so as to not upset their fans, who make up their faction.

Leaders
Nuns With Guns: Reverend Mother.

Witches: Edgemerelda. The younger sister of the Reverend Mother. She left the covenant and began experimenting with magic. Her personality can be described as "I've been repressed all my life and now I'm going to do everything that I wasn't allowed to do before like dress however I like, and kiss girls, and stay out after ten, and eat lots of junk food, and cast dark spells while kissing girls". She doesn't have the maturity to handle the freedom she has and reacts poorly to being told what to do even if it's for her own good.

NPCs
[[File:Lead Singer of Uncanny Valley nekkid 2.png|thumb|263x263px|The lead singer of uncanny valley Tries hard to pull off a "scary demon of music" vibe

The cables in his hair can shoot lightning. He is the source of Uncanny Valley's buffs in combat ]]